Touch-driven play
Scratch, swipe and track directly on the screen. The core interaction is immediate and easy to understand.
A TOUCH-DRIVEN ANIME ARCADE GAME
Learn the tickling motion, master expressive characters, then unlock two challenge modes built around discovery, timing, protection and combos.

MORE THAN A SINGLE MINI-GAME
Tickle Tickle turns direct touch into visual and audio feedback. Characters progress from calm reactions to full laughter while the challenge modes transform the same simple motion into two very different skills.
Scratch, swipe and track directly on the screen. The core interaction is immediate and easy to understand.
Each character has a multi-stage expression and laughter progression with her own personality and sound set.
First-time training teaches the mechanic inside each mode, while Help lets players revisit the instructions later.
YOUR V1 JOURNEY
The challenge modes are earned, not dumped on the player at the start.
Choose a character and learn the core tickling motion.
Reach the strongest laugh stage with three different characters.
Your progress is saved locally and both challenge modes unlock.
Take the skill into discovery, retention, tracking and combo challenges.
THREE EXPERIENCES
๐ CHARACTER TRAINING
Choose from six characters and discover each personality through escalating expressions and laughter. Master three different characters to complete the core training path.

๐ LAUGH HUNT
Scratch an apparently empty canvas to uncover five hidden laughs. On tougher difficulties, revealed laughs can fade while you search, turning discovery into a retention challenge.

โก TICKLE RUSH
Stay on a moving laugh orb, tickle fast enough to fill its ring, then pop the next one before your combo disappears.

BUILT-IN HOW TO PLAY
V1 introduces polished first-time training for every gameplay style. Instructions appear when they matter, and players can reopen Help later.

The Hunt tutorial demonstrates the search motion before the timer becomes the player's problem.

Higher difficulties introduce fading protection exactly when that mechanic becomes relevant.

Track the moving orb, scratch while staying on it and fill the ring to pop.

After the first successful pop, the game teaches the next layer: speed and chaining.
MEET THE CAST
Maeve, Lola, Kiki, Sadie, Sara and Nia each bring their own look, personality and laugh progression.

Character choice carries across the game, including the challenge modes. The mastery system gives the opening hours a clear goal without taking away the freedom to revisit any character.
V1 IN-GAME
BUILT WITH CURIOSITY
Tickle Tickle began with a simple question: can a touch on a screen feel like it creates a playful reaction? V1 grew around that idea into expressive character training, a progression-and-unlock system, Laugh Hunt, Tickle Rush, multiple difficulty levels and guided tutorialsโall built as a focused mobile arcade experience.
V1 โ RELEASE PREPARATION
Tickle Tickle is being prepared for its first Google Play release.